BFA Program » 3-D Modeling / Animation
3-D Modeling / Animation
The 3-D Modeling/Animation area incorporates traditional skills, such as sculpture and drawing, with 3-D digital skills to create 3-D models and animations in a digital environment. Students apply concepts such as lighting effects, camera angles, motion studies, digital video and sound to create scenes.
Part of the training in 3-D Modeling/Animation prepares students for the work environment as they learn to create project concepts, plan production schedules and work in a team environment to meet project deadlines.
The successful animator is able to compose, develop and direct a scene that conveys a specific idea. Students apply their traditional art skills and 3-D composite and photo editing skills to create animations that demonstrate that competence within an industry specialization.

BFA Sample Curriculum
| Bachelor of Fine Arts in 3-D Modeling/Animation |
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| Semester 1 |
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| Fundamentals of Art I |
5 Semester Credit Hours |
| Beginning Life Drawing I |
5 Semester Credit Hours |
| English Language Arts I |
3 Semester Credit Hours |
| Freshman Seminar |
1 Semester Credit Hour |
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| Semester 2 |
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| Fundamentals of Art II |
5 Semester Credit Hours |
| Beginning Life Drawing II |
5 Semester Credit Hours |
| Anatomy |
3 Semester Credit Hours |
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| Semester 3 |
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| 2-D Animation/Digital Video I |
5 Semester Credit Hours |
| Digital Graphic Foundations |
5 Semester Credit Hours |
| English Language Arts II |
3 Semester Credit Hours |
| Art History Survey I |
3 Semester Credit Hours |
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| Semester 4 |
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| Electronic Imaging |
5 Semester Credit Hours |
| Introduction to 3-D Modeling and Animation |
5 Semester Credit Hours |
| Art History Survey II |
3 Semester Credit Hours |
| (One of four) Film and Society; Film and Society: World Cultures; Contemporary Visual Culture; or Art and Activism |
3 Semester Credit Hours |
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| Semester 5 |
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| (One of two) Introduction to Environmental Modeling or Materials Creation and Mapping for 3-D Artists |
5 Semester Credit Hours |
| Lighting Design for 3-D Artists |
5 Semester Credit Hours |
| Quantitative Literacy |
3 Semester Credit Hours |
| Marketing |
3 Semester Credit Hours |
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| Semester 6 |
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| (One of two) Advanced Environmental Modeling and Architectural Procedures or Materials, Creation and Mapping for 3-D Artists |
5 Semester Credit Hours |
| (One of two) Intermediate Life Drawing I or Figurative Sculpture I |
5 Semester Credit Hours |
| (One of three) Intro to Lab Science; Vision, Light and Color; or Advanced Anatomy |
3 Semester Credit Hours |
| (One of seven) Survey of American Illustration; History of Graphic Design; 20th Century and Contemporary Art History; Art History: Renaissance and Baroque; Art History: Art and Technology; Art History: Rococo and Neo-Classical; or World Art |
3 Semester Credit Hours |
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| Semester 7 |
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| (One of three) Web Design I; Multimedia I: Interactive Graphics; or 2-D Computer Animation and Digital Video II |
5 Semester Credit Hours |
| (One of two) Advanced Projects in 3-D Modeling/Animation or Internship |
5 Semester Credit Hours |
| (One of two) Advanced Environmental Modeling and Architectural Procedures or Character and Realistic Objects: Design and Modeling in 3-D |
5 Semester Credit Hours |
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| Semester 8 |
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| Portfolio: Visual Communications |
5 Semester Credit Hours |
| Studio Elective 200/300 or 400 |
5 Semester Credit Hours |
| (One of four) Film and Society; Film and Society: World Cultures; Contemporary Visual Culture; or Art and Activism |
3 Semester Credit Hours |
| Professional Writing |
3 Semester Credit Hours |
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| 122 Total Credits Required for the BFA Degree in 3-D Modeling/Animation |
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