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COMMERCIAL ART:
3-D Modeling / Animation
  Design
  Illustration
Multimedia/Web Design
FINE ART:
  Life drawing
  Oil Painting
  Watercolor Painting
REQUIRED:
  Foundation Studies
Humanities & Sciences
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BFA Program » 3-D Modeling / Animation

3-D Modeling / Animation

The 3-D Modeling/Animation area incorporates traditional skills, such as sculpture and drawing, with 3-D digital skills to create 3-D models and animations in a digital environment. Students apply concepts such as lighting effects, camera angles, motion studies, digital video and sound to create scenes.

Part of the training in 3-D Modeling/Animation prepares students for the work environment as they learn to create project concepts, plan production schedules and work in a team environment to meet project deadlines.

The successful animator is able to compose, develop and direct a scene that conveys a specific idea. Students apply their traditional art skills and 3-D composite and photo editing skills to create animations that demonstrate that competence within an industry specialization.

BFA Sample Curriculum


Bachelor of Fine Arts in 3-D Modeling/Animation
Semester 1
Fundamentals of Art I 5 Semester Credit Hours
Beginning Life Drawing I 5 Semester Credit Hours
English Language Arts I 3 Semester Credit Hours
Freshman Seminar 1 Semester Credit Hour
 
Semester 2
Fundamentals of Art II 5 Semester Credit Hours
Beginning Life Drawing II 5 Semester Credit Hours
Anatomy 3 Semester Credit Hours
 
Semester 3
2-D Animation/Digital Video I 5 Semester Credit Hours
Digital Graphic Foundations 5 Semester Credit Hours
English Language Arts II 3 Semester Credit Hours
Art History Survey I 3 Semester Credit Hours
 
Semester 4
Electronic Imaging 5 Semester Credit Hours
Introduction to 3-D Modeling and Animation 5 Semester Credit Hours
Art History Survey II 3 Semester Credit Hours
(One of four) Film and Society; Film and Society: World Cultures; Contemporary Visual Culture; or Art and Activism 3 Semester Credit Hours
   
Semester 5
(One of two) Introduction to Environmental Modeling or Materials Creation and Mapping for 3-D Artists 5 Semester Credit Hours
Lighting Design for 3-D Artists 5 Semester Credit Hours
Quantitative Literacy 3 Semester Credit Hours
Marketing 3 Semester Credit Hours
 
Semester 6
(One of two) Advanced Environmental Modeling and Architectural Procedures or Materials, Creation and Mapping for 3-D Artists 5 Semester Credit Hours
(One of two) Intermediate Life Drawing I or Figurative Sculpture I 5 Semester Credit Hours
(One of three) Intro to Lab Science; Vision, Light and Color; or Advanced Anatomy 3 Semester Credit Hours
(One of seven) Survey of American Illustration; History of Graphic Design; 20th Century and Contemporary Art History; Art History: Renaissance and Baroque; Art History: Art and Technology; Art History: Rococo and Neo-Classical; or World Art 3 Semester Credit Hours
   
Semester 7
(One of three) Web Design I; Multimedia I: Interactive Graphics; or 2-D Computer Animation and Digital Video II 5 Semester Credit Hours
(One of two) Advanced Projects in 3-D Modeling/Animation or Internship 5 Semester Credit Hours
(One of two) Advanced Environmental Modeling and Architectural Procedures or Character and Realistic Objects: Design and Modeling in 3-D 5 Semester Credit Hours
   
Semester 8
Portfolio: Visual Communications 5 Semester Credit Hours
Studio Elective 200/300 or 400 5 Semester Credit Hours
(One of four) Film and Society; Film and Society: World Cultures; Contemporary Visual Culture; or Art and Activism 3 Semester Credit Hours
Professional Writing 3 Semester Credit Hours
122 Total Credits Required for the BFA Degree in 3-D Modeling/Animation


 
Career Opportunities
  • Visual Developer
  • Storyboard Artist
  • Background Artist
  • 2-D and 3-D Animator
  • Technical Director
  • Art Director
  • Game Designer